Technology

Geoff Keighley isn’t worried about E3 making a comeback

Geoff Keighley isn’t worried about E3 making a comeback

Geoff Keighley isn’t sure what E3 is anymore. Even before COVID forced the cancellation of the in-person version of the giant video game commercial masquerading as an industry trade show three years running now, the event was already a pale, big-three-publisher-less imitation of its former self. E3 is coming back. The organizers said so in …

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Xenoblade Chronicles 3: Everything We Learned In Today's Nintendo Direct

Xenoblade Chronicles 3: Everything We Learned In Today’s Nintendo Direct

Many new details about Xenoblade Chronicles 3 have been revealed as part of a special Nintendo Direct. From the core cast of six characters to their battle abilities and the world they live in, here’s everything we’ve learned today. Xenoblade Chronicles 3 – Main Characters Xenoblade Chronicles 3 is set in a world ravaged by …

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Slack Huddles now include video, screensharing and messaging

Slack Huddles now include video, screensharing and messaging

Slack is upgrading its Huddles feature with video chat, multi-user screen sharing, and a per-huddle chat thread. The company announced the updates at its Frontiers conference, which for Slack is both a chance to unveil new products and to share its thoughts about the future of work. With Huddles, Slack’s vision is simple: people need …

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Xbox Cloud Gaming is getting mouse and keyboard support and latency improvements

Xbox Cloud Gaming is getting mouse and keyboard support and latency improvements

Microsoft is preparing to add mouse and keyboard support to its Xbox Cloud Gaming (xCloud) service that streams Xbox games to TVs, PCs, mobile devices, and more. The software giant teased the addition earlier this year, and now it’s encouraging game developers to get ready for mouse and keyboard support and some big latency improvements …

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Final Fantasy XVI producer Naoki Yoshida innovates series in new entry

Final Fantasy XVI producer Naoki Yoshida innovates series in new entry

Placeholder while article actions load The Final Fantasy series is a staple in RPG culture that helped standardize tropes that have defined the genre for decades. Though narratively unconnected, each game’s turn-based combat, fantastical worlds and colorful, quirky characters struck similar chords. You could always tell when you were playing a Final Fantasy game. This …

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Final Fantasy XVI producer Naoki Yoshida interviews - real-time combat, AI party members, no open-world, more

Final Fantasy XVI producer Naoki Yoshida interviews – real-time combat, AI party members, no open-world, more

What do you think are the core tenets of a Final Fantasy game? Did the development team look to past titles in the series for guidance or inspiration when building Final Fantasy XVI? Naoki Yoshida: “I’d say the core elements of a Final Fantasy game are a deep story, deep gameplay, cutting-edge graphics and cutting-edge …

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